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	<title>Brainwaving &#187; Evolution</title>
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		<title>Time for Change</title>
		<link>http://www.brainwaving.com/2011/04/11/time-for-change/</link>
		<comments>http://www.brainwaving.com/2011/04/11/time-for-change/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 22:37:01 +0000</pubDate>
		<dc:creator>Amanda Feilding</dc:creator>
				<category><![CDATA[Drug Policy]]></category>
		<category><![CDATA[Altered States]]></category>
		<category><![CDATA[Amanda Feilding]]></category>
		<category><![CDATA[Beckley Foundation]]></category>
		<category><![CDATA[brainwave]]></category>
		<category><![CDATA[cocaine]]></category>
		<category><![CDATA[Consciousness]]></category>
		<category><![CDATA[drugs]]></category>
		<category><![CDATA[Evolution]]></category>
		<category><![CDATA[futorology]]></category>
		<category><![CDATA[Global Cannabis Commission]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[prohibition]]></category>
		<category><![CDATA[social commentary]]></category>

		<guid isPermaLink="false">http://www.brainwaving.com/?p=1532</guid>
		<description><![CDATA[In 1998 the UN declared: &#8220;a drug-free world, we can do it!&#8221; In reality, we cannot. The War on Drugs has failed. According to all available indices, it is no longer defendable. Vast expenditure on drug law enforcement has resulted in increasing levels of overall drug-use and lowered drug prices. 2011 is the 50th anniversary [...]]]></description>
			<content:encoded><![CDATA[<p>In 1998 the UN declared: &#8220;a drug-free world, we can do it!&#8221; In reality, we cannot.</p>
<p>The War on Drugs has failed. According to all available indices, it is no longer defendable. Vast expenditure on drug law enforcement has resulted in increasing levels of overall drug-use and lowered drug prices. 2011 is the 50th anniversary of the 1961 UN Convention, which lies at the root of the criminalizing approach to drug control. Now is the perfect time to re-evaluate our approach.</p>
<p>Of all regions in the world, Latin America has perhaps been the most affected by the unintended consequences of global prohibition. Huge criminal markets have at times turned countries such as Colombia, Guatemala and Mexico into nigh-on war zones. Drug enforcement and eradication in one Andean country has displaced production into neighboring countries and back in turn, in an ongoing cycle. The criminalization of drug control has seen the numbers of those incarcerated for drug offenses (even the possession of minor amounts for personal consumption) rise to levels that overwhelm judicial systems. Currently there are over 10 million people in prison worldwide.</p>
<p>However, Latin America, as the region that has suffered the most, is now leading the way to an open and frank discussion of drugs. Recent declarations from certain politicians show a much greater understanding of the problems than those coming from some of their Western counterparts. In Peru, former President and current presidential candidate Alejandro Toledo declared himself open to full decriminalization. Whilst he nuanced his argument a few days later, the declaration itself shows that Latin American governments are becoming increasingly progressive in their nature. The Latin American Commission on Drugs and Democracy, led by former presidents of Brazil, Colombia and Mexico, has declared its outright opposition to a &#8220;misguided and counter-productive war.&#8221;</p>
<p>The most significant declaration of all, however, may well be that of current Colombian President Juan Manuel Santos. Santos is head of a country traditionally felt to be one of the US&#8217; major allies in the War on Drugs. However, President Santos has declared himself open to a discussion on alternative approaches that may reduce both the risks and harms associated with illegal drugs. A recipient of major US aid, Colombia cannot turn away directly from Plan Colombia, but Santos&#8217; comments show that Colombian drug policy may be slowly turning against the whirlpool of US foreign policy.</p>
<p>A fellow Andean country, Bolivia, has recently seen more and more countries support its proposals to reform the international prohibition of chewing the coca leaf. Flexibility and cultural sensitivity are vital within approaches to drug conventions. Drug control regimes should be respectful of human rights and take account of different cultural norms in societies around the world. There must be the freedom for individual countries to work out what is best for them. The one-fit-all model has shown itself to be highly destructive.</p>
<p>Various countries such as Portugal have shown how successful a change in policy can be. They have demonstrated that the decriminalization of use and a commitment to provide health and rehabilitation programs as alternatives to incarceration, together with a sustained educational program, can diminish the harms associated with drug-use. Both Hungary and the Czech Republic criminalized use in 1999. However, studies showed that this policy had been a disaster and brought more social costs than benefits. Consequently, both countries reversed this policy (in 2003 and 2010 respectively). We cannot let such lessons go unheeded. We must learn from these examples.</p>
<p>It is time for a new approach. The 1961 UN Single Convention on Narcotic Drugs, with its zero-tolerance approach, was written in a very different context to today, both socially and politically. A rewriting of the UN Convention would enable us to move forward from the present impasse. Individual countries should have more freedom to be able to decriminalize the personal use of drugs and, should the country so wish, to legally regulate certain substances, such as cannabis, thereby being able to control and label their content, and tax them. This would have the advantage of saving vast sums on the continuation of the coercive approach, as well as raising substantial tax to implement an educational and treatment approach to drug-use. It would also solve the problem of hundreds of billions of dollars going into the hands of criminals each year.</p>
<p>The Beckley Foundation Global Initiative for Drug Policy Reform 2011-2012 is proposing such a model.</p>
<p>2011 is the 50th anniversary of the 1961 UN Convention, the 40th anniversary of the UK Misuse of Drugs Act and the 10th anniversary of the Portuguese drug decriminalisation. There has never been a more appropriate time for change.</p>
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		</item>
		<item>
		<title>Do You Want to Live Forever?</title>
		<link>http://www.brainwaving.com/2011/03/29/do-you-want-to-live-forever/</link>
		<comments>http://www.brainwaving.com/2011/03/29/do-you-want-to-live-forever/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 08:43:45 +0000</pubDate>
		<dc:creator>Brainwaving Admin</dc:creator>
				<category><![CDATA[Big Ideas]]></category>
		<category><![CDATA[brain science]]></category>
		<category><![CDATA[brainwave]]></category>
		<category><![CDATA[cognitive enhancement]]></category>
		<category><![CDATA[drugs]]></category>
		<category><![CDATA[Evolution]]></category>
		<category><![CDATA[futorology]]></category>
		<category><![CDATA[nature]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[social commentary]]></category>
		<category><![CDATA[Spirituality]]></category>

		<guid isPermaLink="false">http://www.brainwaving.com/?p=1528</guid>
		<description><![CDATA[This show is all about the radical ideas of a Cambridge biomedical gerontologist called Aubrey de Grey who believes that, within the next 20-30 years, we could extend life indefinitely by addressing seven major factors in the aging process. He describes his work as Strategies for Engineered Negligible Senescence (SENS).]]></description>
			<content:encoded><![CDATA[<p>This show is all about the radical ideas of a Cambridge biomedical gerontologist called Aubrey de Grey who believes that, within the next 20-30 years, we could extend life indefinitely by addressing seven major factors in the aging process. He describes his work as Strategies for Engineered Negligible Senescence (SENS).</p>
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		<title>Gold Farming: Virtual Slavery?</title>
		<link>http://www.brainwaving.com/2011/03/28/gold-farming-virtual-slavery/</link>
		<comments>http://www.brainwaving.com/2011/03/28/gold-farming-virtual-slavery/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 11:54:47 +0000</pubDate>
		<dc:creator>Brainwaving Admin</dc:creator>
				<category><![CDATA[Social Insight]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Evolution]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[social commentary]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.brainwaving.com/?p=1524</guid>
		<description><![CDATA[It was an hour before midnight, three hours into the night shift with nine more to go. At his workstation in a small, fluorescent-lighted office space in Nanjing, China, Li Qiwen sat shirtless and chain-smoking, gazing purposefully at the online computer game in front of him. The screen showed a lightly wooded mountain terrain, studded [...]]]></description>
			<content:encoded><![CDATA[<p>It was an hour before midnight, three hours into the night shift with nine more to go. At his workstation in a small, fluorescent-lighted office space in Nanjing, China, Li Qiwen sat shirtless and chain-smoking, gazing purposefully at the online computer game in front of him. The screen showed a lightly wooded mountain terrain, studded with castle ruins and grazing deer, in which warrior monks milled about. Li, or rather his staff-wielding wizard character, had been slaying the enemy monks since 8 p.m., mouse-clicking on one corpse after another, each time gathering a few dozen virtual coins — and maybe a magic weapon or two — into an increasingly laden backpack.</p>
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<div><img class="alignleft" style="border: 0pt none;" src="http://graphics8.nytimes.com/images/2007/06/17/magazine/17avatar190.1.jpg" border="0" alt="" width="190" height="253" /></p>
<div>Robbie Cooper for the <a href="http://www.nytimes.com/2007/06/17/magazine/17lootfarmers-t.html?pagewanted=7&amp;_r=1" target="_blank">New York Times</a></div>
<p>The end of a 12-hour shift at Donghua Networks in Jinhua, China.</p>
</div>
</div>
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<p><a name="secondParagraph"></a></p>
<p>Twelve hours a night, seven nights a week, with only two or three nights off per month, this is what Li does — for a living. On this summer night in 2006, the game on his screen was, as always, World of Warcraft, an online fantasy title in which players, in the guise of self-created avatars — night-elf wizards, warrior orcs and other Tolkienesque characters — battle their way through the mythical realm of Azeroth, earning points for every monster slain and rising, over many months, from the game’s lowest level of death-dealing power (1) to the highest (70). More than eight million people around the world play World of Warcraft — approximately one in every thousand on the planet — and whenever Li is logged on, thousands of other players are, too. They share the game’s vast, virtual world with him, converging in its towns to trade their loot or turning up from time to time in Li’s own wooded corner of it, looking for enemies to kill and coins to gather. Every World of Warcraft player needs those coins, and mostly for one reason: to pay for the virtual gear to fight the monsters to earn the points to reach the next level. And there are only two ways players can get as much of this virtual money as the game requires: they can spend hours collecting it or they can pay someone real money to do it for them.</p>
<p>At the end of each shift, Li reports the night’s haul to his supervisor, and at the end of the week, he, like his nine co-workers, will be paid in full. For every 100 gold coins he gathers, Li makes 10 yuan, or about $1.25, earning an effective wage of 30 cents an hour, more or less. The boss, in turn, receives $3 or more when he sells those same coins to an online retailer, who will sell them to the final customer (an American or European player) for as much as $20. The small commercial space Li and his colleagues work in — two rooms, one for the workers and another for the supervisor — along with a rudimentary workers’ dorm, a half-hour’s bus ride away, are the entire physical plant of this modest $80,000-a-year business. It is estimated that there are thousands of businesses like it all over China, neither owned nor operated by the game companies from which they make their money. Collectively they employ an estimated 100,000 workers, who produce the bulk of all the goods in what has become a $1.8 billion worldwide trade in virtual items. The polite name for these operations is youxi gongzuoshi, or gaming workshops, but to gamers throughout the world, they are better known as gold farms. While the Internet has produced some strange new job descriptions over the years, it is hard to think of any more surreal than that of the Chinese gold farmer.</p>
<p>The market for massively multiplayer online role-playing games, known as M.M.O.’s, is a fast-growing one, with no fewer than 80 current titles and many more under development, all targeted at a player population that totals around 30 million worldwide. World of Warcraft, produced in Irvine, Calif., by Blizzard Entertainment, is one of the most profitable computer games in history, earning close to $1 billion a year in monthly subscriptions and other revenue. In a typical M.M.O., as in a classic predigital role-playing game like Dungeons &amp; Dragons, each player leads his fantasy character on a life of combat and adventure that may last for months or even years of play. As has also been true since D. &amp; D., however, the romance of this imaginary life stands in sharp contrast to the plodding, mathematical precision with which it proceeds.</p>
<p>Players of M.M.O.’s are notoriously obsessive gamers, not infrequently dedicating more time to the make-believe careers of their characters than to their own real jobs. Indeed, it is no mere conceit to say that M.M.O.’s are just as much economies as games. In every one of them, there is some form of money, the getting and spending of which invariably demands a lot of attention: in World of Warcraft, it is the generic gold coin; in Korea’s popular Lineage II, it is the “adena”; in the Japanese hit Final Fantasy XI, it is called “gil.” And in all of these games, it takes a lot of this virtual local currency to buy the gear and other battle aids a player needs to even contemplate a run at the monsters worth fighting. To get it, players have a range of virtual income-generating activities to choose from: they can collect loot from dead monsters, of course, but they can also make weapons, potions and similarly useful items to sell to other players or even gather the herbs and hides and other resources that are the crafters’ raw materials. Repetitive and time-intensive by design, these pursuits and others like them are known collectively as “the grind.”</p>
<p><a name="secondParagraph"></a></p>
<p>For players lacking time or patience for the grind, there has always been another means of acquiring virtual loot: real money. From the earliest days of M.M.O.’s, players have been willing to trade their hard-earned legal tender — dollars, euros, yen, pounds sterling — for the fruits of other players’ grinding. And despite strict rules against the practice in the most popular online games, there have always been players willing to sell. The phenomenon of selling virtual goods for real money is called real-money trading, or R.M.T., and it first flourished in the late 1990s on <a title="More information about eBay Inc." href="http://topics.nytimes.com/top/news/business/companies/ebay_inc/index.html?inline=nyt-org">eBay</a>. M.M.O. players looking to sell their virtual armor, weapons, gold and other items would post them for auction and then, when all the bids were in and payment was made, arrange with the highest bidder to meet inside the game world and transfer the goods from the seller’s account to the buyer’s.</p>
<p>Until very recently, in fact, eBay was a major clearinghouse for commodities from every virtual economy known to gaming — from venerable sword-and-sorcery stalwarts EverQuest and Ultima Online to up-and-comers like the Machiavellian space adventure Eve Online and the free-form social sandbox Second Life. That all came to an official end this January, when eBay announced a ban on R.M.T. sales, citing, among other concerns, the customer-service issues involved in facilitating transactions that are prohibited by the gaming companies. But by then the market had long since outgrown the tag-sale economics of online auctions. For years now, the vast majority of virtual goods has been brought to retail not by players selling the product of their own gaming but by high-volume online specialty sites like the virtual-money superstores IGE, BroGame and Massive Online Gaming Sales — multimillion-dollar businesses offering one-stop, one-click shopping and instant delivery of in-game cash. These are the Wal-Marts and Targets of this decidedly gray market, and the same economic logic that leads conventional megaretailers to China in search of cheap toys and textiles takes their virtual counterparts to China’s gold farms.</p>
<p>Indeed, on the surface, there is little to distinguish gold farming from toy production or textile manufacture or any of the other industries that have mushroomed across China to feed the desires of the Western consumer. The wages, the margins, the worker housing, the long shifts and endless workweeks — all of these are standard practice. Like many workers in China today, most gold farmers are migrants. Li, for example, came to Nanjing, in the country’s industry-heavy coastal region, from less prosperous parts. At 30, he is old for the job and feels it. He says he hopes to marry and start a family, he told me, but doesn’t see it happening on his current wages, which are not much better than what he made at his last job, fixing cars. The free company housing means his expenses aren’t high — food, cigarettes, bus fare, connection fees at the local wang ba (or Internet cafe) where he goes to relax — but even so, Li said, it is difficult to set aside savings. “You can do it,” he said, “but you have to economize a lot.”</p>
<p>This is the quick-sketch picture of the job, however, and it misses much. To sit at Li’s side for an hour or two, amid the dreary, functional surroundings of his workplace, as he navigates the Technicolor fantasy world he earns his living in, is to understand that gold farming isn’t just another outsourced job.</p>
<p>When the night shift ends and the sun comes up, Li and his co-workers know it only by the slivers of daylight that slip in at the edges of the plastic sheeting taped to the windows against the glare. As Li clocks out, another worker takes his seat, takes control of his avatar and carries on with the same grim routines amid the warrior monks of Azeroth. On most days Li’s replacement is 22-year-old Wang Huachen, who has been at this gold farm for a year, ever since he completed his university course in law. Soon, Wang told me, he will take the test for his certificate to practice, but he seems in no particular hurry to.</p>
<p><a name="secondParagraph"></a></p>
<p>“I will miss this job,” he said. “It can be boring, but I still have sometimes a playful attitude. So I think I will miss this feeling.”</p>
<p>Two workstations away, Wang’s co-worker Zhou Xiaoguang, who is 24, also spends the day shift massacring monks. To watch his face as he plays, you wouldn’t guess there was anything like fun involved in this job, and perhaps “fun” isn’t exactly the word. As anyone who has spent much time among video-gamers knows, the look on a person’s face as he or she plays can be a curiously serious one, reflective of the absorbing rigors of many contemporary games. It is hard, in any case, for Zhou to say where the line between work and play falls in a gold farmer’s daily routines. “I am here the full 12 hours every day,” he told me, offhandedly killing a passing deer with a single crushing blow. “It’s not all work. But there’s not a big difference between play and work.”</p>
<p>I turned to Wang Huachen, who remained intent on manipulating an arsenal of combat spells, and asked again how it was possible that in these circumstances anybody could, as he put it, “have sometimes a playful attitude”?</p>
<p>He didn’t even look up from his screen. “I cannot explain,” he said. “It just feels that way.”</p>
<p>In 2001, Edward Castronova, an economist at Indiana University and at the time an EverQuest player, published a paper in which he documented the rate at which his fellow players accumulated virtual goods, then used the current R.M.T. prices of those goods to calculate the total annual wealth generated by all that in-game activity. The figure he arrived at, $135 million, was roughly 25 times the size of EverQuest’s R.M.T. market at the time. Updated and more broadly applied, Castronova’s results suggest an aggregate gross domestic product for today’s virtual economies of anywhere from $7 billion to $12 billion, a range that puts the economic output of the online gamer population in the company of Bolivia’s, Albania’s and Nepal’s.</p>
<p>Not quite the big time, no, but the implications are bigger, perhaps, than the numbers themselves. Castronova’s estimate of EverQuest’s G.D.P. showed that online games — even when there is no exchange of actual money — can produce actual wealth. And in doing so Castronova also showed that something curious has happened to the classic economic distinction between play and production: in certain corners of the world, it has melted away. Play has begun to do real work.</p>
<p>This development has not been universally welcomed. In the eyes of many gamers, in fact, real-money trading is essentially a scam — a form of cheating only slightly more refined than, say, offering 20 actual dollars for another player’s Boardwalk and Park Place in Monopoly. Some players, and quite a few game designers, see the problem in more systemic terms. Real-money trading harms the game, they argue, because the overheated productivity of gold farms and other profit-seeking operations makes it harder for beginning players to get ahead. Either way, the sense of a certain economic injustice at work breeds resentment. In theory this resentment would be aimed at every link in the R.M.T. chain, from the buyers to the retailers to the gold-farm bosses. And, indeed, late last month American WoW players filed a class-action suit against the dominant virtual-gold retailer, IGE, the first of its kind.</p>
<p>But as a matter of everyday practice, it is the farmers who catch it in the face. Consider, for example, a typical interlude in the workday of the 21-year-old gold farmer Min Qinghai. Min spends most of his time within the confines of a former manufacturing space 200 miles south of Nanjing in the midsize city of Jinhua. He works two floors below the plywood bunks of the workers’ dorm where he sleeps. In two years of 84-hour farming weeks, he has rarely stepped outside for longer than it takes to eat a meal. But he has died more times than he can count. And last September on a warm afternoon, halfway between his lunch and dinner breaks, it was happening again.</p>
<p>The World of Warcraft monsters he faces down — ferocious, gray-furred warriors of the Timbermaw clan of bearmen — are no match for his high-level characters, but they do fight back and sometimes they get the better of him. And so it appeared they had just done. Distracted from his post for a moment, Min returned to find his hunter-class character at the brink of death, the scene before him a flurry of computer-animated weapon blows. It wasn’t until the fight had run its course and the hunter lay dead that Min could make out exactly what had happened. The game’s chat window displayed a textual record of the blows landed and the cost to Min in damage points. The record was clear: the monsters hadn’t acted alone. In the middle of the fight another player happened by, sneaked up on Min and brought him down.</p>
<p><a name="secondParagraph"></a></p>
<p>Min leaned back and stretched, then set about the tedious business of resurrecting his character, a drawn-out sequence of operations that can put a player out of action for as long as 10 minutes. In farms with daily production quotas, too much time spent dead instead of farming gold can put the worker’s job at risk. And in shops where daily wages are tied to daily harvests, every minute lost to death is money taken from the farmer’s pocket. But there are times when death is more than just an economic setback for a gold farmer, and this was one of them. As Min returned to his corpse — checking to make sure his attacker wasn’t waiting around to fall on him again the moment he resurrected — what hurt more than the death itself was how it happened, or more precisely, what made it happen: another player.</p>
<p>It isn’t that WoW players don’t frequently kill other players for fun and kill points. They do. But there is usually more to it when the kill in question is a gold farmer. In part because gold farmers’ hunting patterns are so repetitive, they are easy to spot, making them ready targets for pent-up anti-R.M.T. hostility, expressed in everything from private sarcastic messages to gratuitous ambushes that can stop a farmer’s harvesting in its tracks. In homemade World of Warcraft video clips that circulate on YouTube or GameTrailers, with titles like “Chinese Gold Farmers Must Die” and “Chinese Farmer Extermination,” players document their farmer-killing expeditions through that same Timbermaw-ridden patch of WoW in which Min does his farming — a place so popular with farmers that Western players sometimes call it China Town. Nick Yee, an M.M.O. scholar based at Stanford, has noted the unsettling parallels (the recurrence of words like “vermin,” “rats” and “extermination”) between contemporary anti-gold-farmer rhetoric and 19th-century U.S. literature on immigrant Chinese laundry workers.</p>
<p>Min’s English is not good enough to grasp in all its richness the hatred aimed his way. But he gets the idea. He feels a little embarrassed around regular players and sometimes says he thinks about how he might explain himself to those who believe he has no place among them, if only he could speak their language. “I have this idea in mind that regular players should understand that people do different things in the game,” he said. “They are playing. And we are making a living.”</p>
<p>It is a distinction that game companies understand all too well. Like the majority of M.M.O. companies, Blizzard has chosen to align itself with the customers who abhor R.M.T. rather than the ones who use it. A year ago, Blizzard announced it had identified and banned more than 50,000 World of Warcraft accounts belonging to farmers. It was the opening salvo in a continuing eradication campaign that has effectively swept millions in farmed gold from the market, sending the exchange rate rocketing from a low of 6 cents per gold coin last spring to a high of 35 cents in January.</p>
<p>Of course, nobody expected the farmers’ equally rule-breaking customers to be punished too. Among players, the R.M.T. debate may revolve around questions of fairness, but among game companies, the only question seems to be what is good for business. Cracking down on R.M.T. buyers makes poorer marketing sense than cracking down on sellers, in much the same way that cracking down on illegal drug suppliers is a better political move than cracking down on users. (Only a few companies have found a way to make R.M.T. part of their business model. <a title="More information about Sony Corporation" href="http://topics.nytimes.com/top/news/business/companies/sony_corporation/index.html?inline=nyt-org">Sony</a> Online Entertainment, which publishes EverQuest, has started earning respectable revenues from an experimental in-game auction system that charges players a small transaction fee for real-money trades.) As Mark Jacobs, vice president at Electronic Arts and creator of the classic M.M.O. Dark Age of Camelot, put it: “Are you going to get more sympathy from busting 50,000 Chinese farmers or from busting 10,000 Americans that are buying? It’s not a racial thing at all. If you bust the buyers, you’re busting the guys who are paying to play your game, who you want to keep as customers and who will then go on the forums and say really nasty things about your company and your game.”</p>
<p>The cost to farmers of being expelled from WoW can be steep. At the very least, it means a temporary drop in productivity, because the character has to be to built up all over again, as well as the loss of all the loot accumulated in that character’s account. Given the stakes, some Chinese gold farms have found that the best way to get around their farmers’ pursuers is to make it hard to distinguish professionals from players in the first place. One business that specializes in doing just that is located a few blocks from the gold farm where Min Qinghai works. The shop floor is about the same size, with about the same number of computers in the same neat rows, but you can tell just walking through the place that it is a more serious operation. For one thing, there are a lot more workers: typically 25 on the day shift, 25 on the night shift, each crew punching in and out at a time clock just inside the entrance. Nobody works without a shirt here; quite a few, in fact, wear a standard-issue white polo shirt with the company initials on it. There is also a crimson version of the shirt, reserved for management and worn at all times by the shift supervisor, who, when he isn’t prowling the floor, sits at his desk before a broad white wall emblazoned with foot-high Chinese characters in red that spell: unity, collaboration, integrity, efficiency.</p>
<p><a name="secondParagraph"></a></p>
<p>The name of the business is Donghua Networks, and its specialty is what gamers call “power leveling.” Like regular gold farming, power leveling offers customers an end run around the World of Warcraft grind — except that instead of providing money and other items, the power leveler simply does the work for you. Hand over your account name, password and about $300, and get on with your real life for a while: in a marathon of round-the-clock monster-bashing, a team of power levelers will raise your character from the lowest level to the highest, accomplishing in four weeks or less what at a normal rate of play would take at least four months.</p>
<p>For Donghua’s owners — 26-year-old Fei Jianfeng and 36-year-old Bao Donghua, both former gold-farm wage workers themselves — moving the business out of farming and into leveling was an easy call. Among other advantages, they say, power leveling means fewer banned accounts. Because the only game accounts used are the customers’ own, there is much less risk of losing access to the virtual work site. For their workers, however, the advantages are mixed. Though there is a greater variety of quests and quarries to pursue, the pay isn’t any better, and some workers chafe at the constraints of playing a stranger’s character, preferring the relative autonomy of farming gold.</p>
<p>As one Donghua power leveler said of his old gold-farming job, “I had more room to play for myself.”</p>
<p>It may seem strange that a wage-working loot farmer would still care about the freedom to play. But it is not half as strange as the scene that unfolded one evening at 9 o’clock in the Internet cafe on the ground floor of the building where Donghua has its offices. Scattered around the stifling, dim wang ba, 10 power levelers just off the day shift were merrily gaming away. Not all of them were playing World of Warcraft. A big, silent lug named Mao sat mesmerized by a very pink-and-purple Japanese schoolgirls’ game, in which doe-eyed characters square off in dancing contests with other online players. But the rest had chosen, to a man, to log into their personal World of Warcraft accounts and spend these precious free hours right back where they had spent every other hour of the day: in Azeroth.</p>
<p>Such scenes are not at all unusual. At the end of almost any working day or night in a Chinese gaming workshop, workers can be found playing the same game they have been playing for the last 12 hours, and to some extent gold-farm operators depend on it. The game is too complex for the bosses to learn it all themselves; they need their workers to be players — to find out all the tricks and shortcuts, to train themselves and to train one another. “When I was a worker,” Fan Yangwen, who is now 21 and in Donghua’s main office providing technical support, told me, “I loved to play because when I was playing, I was learning.” But learning to play or learning to work? I asked. Fan shrugged. “Both.”</p>
<p>Fan himself is a striking case of how off-hours play can serve as a kind of unpaid R. and D. lab for the farming industry. He is that rarest of World of Warcraft obsessives, a Chinese gold farmer who has actually bought farmed gold. (“Sure, I bought 10,000 once,” he said, “I don’t have time to farm all that!”) When Fan shows up at the wang ba after work, it is a minor event; the other Donghua workers pull their chairs over to watch him play — his top-level warlock character is an unbelievable powerhouse that no amount of money, real or virtual, can buy.</p>
<p><a name="secondParagraph"></a></p>
<p>What makes Fan’s dominance so impressive to his peers is that he achieved it in regions of the game that are all but inaccessible to the working gold farmer or power leveler. Therein lies what is known as the end game, the phase of epic challenges that begins only when the player has accumulated the maximum experience points and can level up no more. The rewards for meeting these challenges are phenomenal: rare weapons and armor pieces loaded with massive power boosts and showy graphics. And the greatest cannot be traded or given away; they can only be acquired by venturing into the game’s most difficult dungeons. That requires becoming part of a tightly coordinated “raid” group of as many as 40 other players (any fewer than that, and the entire group will almost certainly “wipe” — or die en masse without killing any monsters of note). Each player has a shot at the best items when they drop, and players must negotiate among themselves for the top prizes. These end-game hurdles have some subtle but significant effects. For one thing, they force the growth of “guilds” — teams of dozens, sometimes hundreds, of players who join together to hit high-end dungeons on a regular basis. For another, they shut farmers out from an entire class of virtual goods — the most marketable in the game if only they could be traded.</p>
<p>For a long time the Donghua bosses, Fei and Bao (known even to employees as Little Bai and Brother Bao), could do no more than nurse their envy of the raiding guilds’ access to the end game. But Fan’s prowess pointed to another way of looking at it: raiding guilds weren’t the competition, they realized; they were the solution. Donghua would put together a team of 40 employees. They would train the team in all the hardest dungeons. And then, for a few hundred dollars, the team would escort any customer into the dungeon of his or her choice. And when the customer’s longed-for item dropped, the team would stand aside and let the customer take it, no questions asked. Thus would the supposedly unmarketable end-game treasures find their way into the R.M.T. market. And thus would gold farming, of a sort, find its way at last into the end game.</p>
<p>When Brother Bao and Little Bai put their team together in April of last year, Min Qinghai, a veteran Donghua employee at the time, was among the first to make the roster.</p>
<p>“Before I joined the raiding team, I’d never worked together with so many people,” Min told me. They were 40 young men in three adjoining office spaces, and it was chaotic at first. Two or three supervisors moved among them, calling out orders like generals. A dungeon raid is always a puzzle: figuring out which tactics to use to kill each boss is the main challenge; doing so while coordinating 40 players can be dizzying. But members of the team raided just as diligently as they had power-leveled: 12 hours a day, 7 days a week, making their way through the complexities of a different dungeon every day.</p>
<p>There was a lot of shouting involved, at least in the beginning. Besides the orders called out by the supervisors, there were loud attempts at coordination among the team members themselves. “But then we developed a sense of cooperation, and the shouting grew rarer,” Min said. “By the end, nothing needed to be said.” They moved through the dungeons in silent harmony, 40 intricately interdependent players, each the master of his part. For every fight in every dungeon, the hunters knew without asking exactly when to shoot and at what range; the priests had their healing spells down to a rhythm; wizards knew just how much damage to put in their combat spells.</p>
<p>And Min’s role? The translator struggled for a moment to find the word in English, and when I hazarded a guess, Min turned directly to me and repeated it, the only English I ever heard him speak. “Tank,” he said, breaking into a rare, slow smile, and why wouldn’t he? The tank — the heavily armored warrior character who holds the attention of the most powerful enemy in the fight, taking all its blows — is the linchpin of any raid. If the tank dies, everybody else will soon die too, as a rule.</p>
<p><a name="secondParagraph"></a></p>
<p>“Working together, playing together, it felt nice,” Min said. “Very . . . shuang.” The word means “open, clear, exhilarating.” “You would go in, knowing that you were fighting the bosses that all the guilds in the world dream of fighting; there was a sense of achievement.”</p>
<p>The end arrived without warning. One day word came down from the bosses that the 40-man raids were suspended indefinitely for lack of customers. In the meantime, team members would go back to gold farming, gathering loot in five-man dungeons that once might have thrilled Min but now presented no challenge whatsoever. “We no longer went to fight the big boss monsters,” Min said. “We were ordered to stay in one place doing the same thing again and again. Everyday I was looking at the same thing. I could not stand it.”</p>
<p>Min quit and took the farming job he works at still. The new job, with its rote Timbermaw whacking, could hardly be less exciting. But it is more relaxed than Donghua was, less wearying — “Working 12 hours there was like working 24 here” — and he couldn’t have stayed on in any case, surrounded by reminders of the broken promise of tanking for what might have been the greatest guild on Earth.</p>
<p>In the meantime, Min is doing his best to forget that his work has anything at all to do with play or that he ever let himself believe otherwise. But even with a job as monotonous as this one, it isn’t easy. On his usual hunt one day, he accidentally backed into combat with a higher-level monster. Losing life fast, he grabbed his mouse and started to flee. He hunched over his keyboard, leaning into his flight, flushed now by the chase. His boss, 26-year-old Liu Haibin, an inveterate gamer himself, wandered by and began to cheer him on: “Yeah, yeah, yeah . . . go!”</p>
<p>Finally the monster quit the chase, and Min got away with no consequence more untoward than having to explain himself. “It’s instinctual — you can’t help it,” he said. “You want to play.”</p>
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		<title>The neurons that shaped civilization</title>
		<link>http://www.brainwaving.com/2011/02/14/the-neurons-that-shaped-civilization/</link>
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		<pubDate>Mon, 14 Feb 2011 09:44:56 +0000</pubDate>
		<dc:creator>Brainwaving Admin</dc:creator>
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		<guid isPermaLink="false">http://www.brainwaving.com/?p=1512</guid>
		<description><![CDATA[Neuroscientist Vilayanur Ramachandran outlines the fascinating functions of mirror neurons. Only recently discovered, these neurons allow us to learn complex social behaviors, some of which formed the foundations of human civilization as we know it.]]></description>
			<content:encoded><![CDATA[<p>Neuroscientist Vilayanur Ramachandran outlines the fascinating functions  of mirror neurons. Only recently discovered, these neurons allow us to  learn complex social behaviors, some of which formed the foundations of  human civilization as we know it.</p>
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		<title>Deers of Perception</title>
		<link>http://www.brainwaving.com/2011/01/28/deers-of-perception/</link>
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		<pubDate>Fri, 28 Jan 2011 13:20:15 +0000</pubDate>
		<dc:creator>Charlotte Walsh</dc:creator>
				<category><![CDATA[Health & Happiness]]></category>
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		<guid isPermaLink="false">http://www.brainwaving.com/?p=1497</guid>
		<description><![CDATA[These reindeer have been fed a mushroom that makes their urine hallucinogenic. Or have they? Sam Williams visits Carsten Höller&#8217;s new &#8216;scientific experiment&#8217; What could be more festive than spending a night locked in an art gallery with a dozen reindeer and a fridge full of psychedelic drugs?Soma, Carsten Höller&#8216;s current installation in a former railway [...]]]></description>
			<content:encoded><![CDATA[<p>These reindeer have been fed a mushroom that makes their urine hallucinogenic. Or have they? Sam Williams visits Carsten Höller&#8217;s new &#8216;scientific experiment&#8217;</p>
<p>What could be more festive than spending a night locked in an art gallery with a dozen reindeer and a fridge full of psychedelic drugs?<a title="Soma" href="http://www.somainberlin.org/exhibition/concept.html?L=1">Soma</a>, <a title="More from guardian.co.uk on Carsten Höller" href="http://www.guardian.co.uk/artanddesign/carsten-holler">Carsten Höller</a>&#8216;s current installation in a former railway station in Berlin, purports to be offering exactly that. A pen running the length of the <a title="Hamburger Bahnhof" href="http://www.hamburgerbahnhof.de/text.php">Hamburger Bahnhof</a>, now the city&#8217;s contemparary art museum, contains 12 reindeer, 24 canaries, eight mice and two flies. Giant toadstool sculptures are planted on a mushroom clock that the reindeer can turn with their antlers, and at the centre is a mushroom-shaped &#8220;floating hotel&#8221; – a bed on a platform complete with minibar, yours for €1,000 a night. (There&#8217;s also a <a title="raffle" href="http://www.somainberlin.org/lottery-drawing.html?L=1">raffle</a> giving away free places.)</p>
<p>The twist is that this is meant to be a scientific experiment, in which half the reindeer have been fed &#8220;fly agaric&#8221; mushrooms, which they consume naturally in the wilds of Siberia. It makes their urine hallucinogenic (some people believe that this is the origin of the story of Santa Claus&#8217;s sleigh being pulled by flying, red-nosed reindeers).</p>
<p>The urine is collected by handlers and stored in fridges by the walls, which also hold both dried and fresh fly agaric mushrooms. By day they&#8217;re locked, but at night the fridges are opened, allowing people staying over to sample the contents. However, because only half the reindeer are fed the mushrooms, it&#8217;s impossible to know which bottles, if any, contain hallucinogenic urine.</p>
<p>Tanja Klein, 28, won a competition to spend the night in the museum with her boyfriend, Sachar Kriwoj, 30. &#8220;I wasn&#8217;t going to go and drink six bottles of reindeer urine to find out,&#8221; says Klein. &#8220;I&#8217;m not into drugs, I&#8217;m into art.&#8221;</p>
<p>Höller hasn&#8217;t tried the urine, but he has tried the mushrooms. &#8220;They&#8217;re very unpleasant,&#8221; he says, speaking from his home in Stockholm. &#8220;And you throw up. The first four times I tried it, I became comatose. Then you wake up, throw up, and you don&#8217;t know where you are, or how long you&#8217;ve been asleep. The sixth time, I started to chant like a Tibetan monk.&#8221;</p>
<p>The title Soma comes from the name of the sacred libation drunk by the Indo-Persian followers of the Vedic religion, Hinduism&#8217;s 5,000-year-old parent. Its ancient text, the Rigveda, contains 114 hymns to &#8220;creative juice&#8221;, supposed to offer immortality. The recipe was lost, but in the 1960s researcher <a title="Robert Wasson" href="http://www.imaginaria.org/wasson/life.htm">Robert Wasson</a> hypo-thesised that soma was based on the fly agaric mushroom.</p>
<p>Höller&#8217;s installation sets out to test this hypothesis – and the possibility that art may change perceptions even more effectively than drugs. It takes the form of an experiment set in a playground: from that giant &#8220;double mushroom clock&#8221; the reindeer move with their antlers, to the &#8220;mice square&#8221;, based on an actual playground in Paris designed by sculptor <a title="Pierre Szekely" href="http://www.szuv.hu/pierreszekely/eletrajz_e.html">Pierre Székely</a>.</p>
<p>One side of the hall is the &#8220;test&#8221;, the other the &#8220;control&#8221;. Reindeer on the test side are fed the mushrooms. (&#8220;At least in principle,&#8221; says Höller, helpfully.) On each side, the reindeer urine is spread on the food of the other animals. From observation posts, visitors watch the behaviour of the canaries, mice and houseflies for signs of intoxication and form their own conclusions. &#8220;The experiment is completed in the minds of the visitors,&#8221; says Höller. &#8220;It&#8217;s very unscientific.&#8221; In other words, it&#8217;s an open question whether the reindeer are even fed the mushrooms at all: the power of suggestion makes you likely to observe something that may not take place.</p>
<p>Experimentation has been a part of Höller&#8217;s work since he began his career as an artist while still an agricultural research scientist in the early 1990s. He went on to install 2006&#8242;s <a title="Test Site" href="http://arts.guardian.co.uk/flash/page/0,,1891219,00.html">Test Site</a>, in Tate Modern&#8217;s Turbine Hall, which allowed gallery-goers to throw themselves down double-helix slides.</p>
<p>Overnight visitors to Soma have reported some strange events. Florian Wojnar, a friend of Höller&#8217;s, spent the night in the museum with his 11-year-old son. &#8220;He was really excited, because at some point, there were seven reindeer on one side and five on the other. In the morning, we counted again and there were six on each. I never saw them move.&#8221;</p>
<p>Dorothée Brill, the museum&#8217;s lead curator, says: &#8220;As far as we can tell, nobody&#8217;s done anything they shouldn&#8217;t have.&#8221; Staff at the restaurant, however, report that some guests &#8220;drink the minibar dry&#8221;.</p>
<p>It&#8217;s hard to resist the suspicion that the exhibition is intended as a microcosm of society, an allegory for democracy, with extra privileges and more fun for those able to pay. And, if this is an experiment, make no mistake: it&#8217;s you in the lab. Meanwhile, those tempted to make a Christmas visit should bear in mind that the Hamburger Bahnhof is closed on Christmas Eve. &#8220;The reindeer have somewhere else to be that day,&#8221; the museum explained.</p>
<p>• Soma is at the Hamburger Bahnhof, Berlin, until 6 February. Details:<a href="http://somainberlin.org/">somainberlin.org</a></p>
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		<title>Genetically-Engineered Aliens?</title>
		<link>http://www.brainwaving.com/2010/12/22/genetically-engineered-aliens/</link>
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		<pubDate>Wed, 22 Dec 2010 10:59:19 +0000</pubDate>
		<dc:creator>Brainwaving Admin</dc:creator>
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		<guid isPermaLink="false">http://www.brainwaving.com/?p=1478</guid>
		<description><![CDATA[Mirror-Image Cells Could Transform Science — or Kill Us All Dmitar Sasselov was at the end of a long day of having his mind blown when the really big idea hit him. Sasselov, an astrophysicist and head of the Origins of Life Initiative at Harvard, was sitting in the front row of a packed lecture [...]]]></description>
			<content:encoded><![CDATA[<div>
<h1>Mirror-Image Cells Could Transform Science — or Kill Us All</h1>
<p><img title="Mirror-Image Cells Could Transform Science, or Kill Us All" src="http://www.wired.com/magazine/wp-content/images/18-12/ff_mirrorlife_f.jpg" alt="Photo: Spencer Higgins" width="534" height="257" /></div>
<p><strong><a href="http://www.ted.com/talks/dimitar_sasselov_how_we_found_hundreds_of_potential_earth_like_planets.html">Dmitar Sasselov</a></strong> was at the end of a long day of having his mind blown when the really  big idea hit him. Sasselov, an astrophysicist and head of the Origins of  Life Initiative at Harvard, was sitting in the front row of a packed  lecture hall at the university last spring, listening to the famous  human genome sequencer <a href="http://www.jcvi.org/">J. Craig Venter</a> talk about his efforts to synthesize new forms of life. Sasselov had  introduced the bald, perpetually sunburned biotech entrepreneur at  another lecture that morning, and he’d spent the day squiring Venter  around campus.</p>
<p>By John Bohannon for <a href="http://www.wired.com/" target="_blank">Wired Magazine</a></p>
<p>But Sasselov’s thoughts were light-years away. Two months earlier, a  Delta II rocket had blasted off into the darkness above Cape Canaveral  carrying the Kepler space telescope; Sasselov is on the team using  Kepler to hunt for Earth-like planets around the Cygnus  constellation—looking, ultimately, for extraterrestrial life. And he was  frustrated. Because no matter how much data he and his colleagues  collect—gases in the atmosphere, a fingerprint of color on the  surface—they’ll never actually see aliens themselves. And that makes it  impossible to answer one of the most basic questions of astrobiology:  How diverse is life in the universe? If there is life somewhere other  than here, does it look like earthly life, with DNA and protein? Or  could it run on something else? Venter’s lecture about artisanal  bacteria mapped suddenly onto Sasselov’s frustration. Why not just do  what Venter was doing? If Sasselov wanted to study aliens, why not just  make them himself—or at least the next-best thing? He imagined himself  looking at synthetic aliens on a lab bench, “gazing at the other,” as he  puts it, “similar to us but not the same.” He uncapped his red pen and  scribbled a note: “Arrange a mtg/chat w Jack &amp; GMC,” it read.  “Chiral E. coli w GMC and put it into a vesicle w Jack &amp; subject two  cultures to planetary environments.”</p>
<p>Translation: Go to the synthetic biologists Jack Szostak and George  Church. Ask them to create a life-form that runs on an operating system  different from our own, based on mirror-image versions of earthly  proteins and DNA. Let these alien cells grow and mutate, and see how  they survive. If it worked, those new cells—Church called them “mirror  life”—could answer one of the deepest questions about the origin of  life, not just here on Earth but everywhere in the universe. They might  also open up new avenues of discovery in materials science, fuel  synthesis, and pharmaceutical research. On the down side, though, mirror  life wouldn’t have any predators or diseases to limit its reproduction.  They would have to keep an eye on that.</p>
<p><strong>Four billion years</strong> ago was a hellish time on planet  Earth. It was the end of the aptly named Hadean eon: Volcanoes spewed  lava across rock baked by ultraviolet radiation; asteroids blasted  craters into the landscape. But the worst of the bombardment—including  the colossal impact that knocked loose the chunk that became our  moon—was over. There were oceans of water and plenty of complex organic  chemicals. So in some wet place, maybe near an undersea hydrothermal  vent, maybe in the clay on the shore of a shallow pond, organic  molecules started to replicate. No one knows exactly where or when or  how, but life began.</p>
<p>It was nothing fancy at first. But soon those replicating molecules  clothed themselves in a skin of fat, a membrane to keep their complex  chemistry from diluting away. And with surprising speed, those bubbles  of goop gave rise to a living, functioning cell, the <a href="http://www.actionbioscience.org/newfrontiers/poolepaper.html">Last Universal Common Ancestor</a> of everything alive today—LUCA. Using the genetic differences between  today’s living things as a molecular clock, we can calculate when that  ancestral cell first emerged: about 3.5 billion years ago.</p>
<p>Since then, life has been busy. At last count, there were as many as  100 million species on the planet, and billions more have gone extinct.  And yet, at the most basic level of biochemistry, it has just been more  of the same. Every organism runs on the same operating system that LUCA  invented. Peel back a cell’s membrane and you’ll find a blur of  activity, thousands of chemical reactions taking place all at once. The  conductors of this biochemical ballet are the proteins, nano-size  building blocks and machines that control the speed and timing of every  reaction. From breaking down sugars to clearing waste to repairing the  membrane, the unique shape of each protein determines its job, as  specifically as a lock to its key.</p>
<p>The LUCA operating system was an ingenious solution to keeping track  of all those thousands of proteins. Biochemists call it the central  dogma: Genetic material, in the form of a long nucleic acid polymer  called DNA, stores a digital record of every protein’s design. Another  nucleic acid, RNA, carries the information to a molecular machine called  a ribosome, which reads the RNA and strings together amino acids to  form the protein. Once the string is complete, the protein snaps itself  into the right shape and gets to work.</p>
<p>But there is at least one viable alternative to LUCA: the mirror  image of the entire system. Biochemistry is the story of shapes, and  this is its strange plot twist. Lots of molecules come in multiple  conformations—sticking together the same atoms can sometimes yield  different three-dimensional structures that are the mirror images of  each other, a property called chirality. Indeed, most of the basic  molecules of life—from the nucleic acids of the genome to the amino  acids of the proteins—have mirror-image versions. And all cells have  enzymes called isomerases, which flip certain molecules into their  mirror versions. But for some reason, in the machinery of living things  on Earth, one side of the mirror goes almost wholly unused. All of us  earthlings, from algae to elephants, have proteins made of left-handed  amino acids and a genome of right-handed nucleic acids. (When chemists  say handed, they’re generally referring to the direction that polarized  light skews when beamed through a pure solution of the molecule.) No one  knows why LUCA picked one side of the mirror and not the other.</p>
<p>Theoretically, a cell could be based on “wrong-handed” molecules. Its  biochemistry would work just like ours—DNA to RNA to proteins—but it  would be completely incompatible with earthly life, its chiral twin. And  now, thanks to recent advances in genomics, cell membrane science, and  synthetic biology, an ambitious researcher could go beyond theory and  build it from the ground up. The tools are here (well, almost here) to  make mirror life from scratch.</p>
<div><img class="alignleft" title="Mirror-Image Cells Could Transform Science, or Kill Us All" src="http://www.wired.com/magazine/wp-content/images/18-12/ff_mirrorlife2_f.jpg" alt="Photo: Spencer Higgins" width="315" height="425" />Photo: Spencer Higgins</p>
</div>
<p>Sasselov is the ultimate talent scout for a problem like this. Because of his job at the <a href="http://origins.harvard.edu/">Origins of Life Initiative</a>,  he knew George Church was already trying to build mirror-flipped  molecular machines that could translate genes into proteins, and he knew  that Church didn’t have anything to put them in. The membranes of  earthly cells are built of fat and protein molecules with the wrong  chirality. But Sasselov also knew that if there was anyone in the world  who could create a membrane that would work, it was Jack Szostak.  “They’re both pioneers, but in different ways,” Sasselov says. “They are  my favorite people, and my mentors.”</p>
<p>So he brought them both to a café in Cambridge and made his pitch:  Build a fully functioning mirror cell made of molecules they themselves  would synthesize. Or, to put it another way: Don’t just create new  branches on the tree of life, as Venter was doing with his tweaks of  existing cells. Instead, create an entirely new tree.</p>
<p>Church went for it immediately. He’d been looking at similar ideas  for years. But Szostak didn’t think it would work. “I’m not saying it’s  impossible,” he says, sitting in his office at <a href="http://www.mgh.harvard.edu/">Massachusetts General Hospital</a> a year after that first meeting. “I’m just saying it requires a lot of  hard steps.” Nevertheless, he agreed to support the project.</p>
<p>A soft-spoken 58-year-old Canadian with boyish good looks, Szostak  won the Nobel Prize last year for his work on telomeres, the protective  end caps of chromosomes. He also created the artificial yeast  chromosome, critical to advances in DNA cloning and gene mapping.  Lately, Szostak has been working on the origin of those membranes that  somehow came to enclose and protect LUCA and every cell since. Inside  test tubes in his lab float microscopic, hollow spheres of fat—primitive  membrane bubbles. Given the right molecular ingredients, they  spontaneously self-assemble, grow, and divide, but they’re much simpler  than a naturally occurring cell membrane. The fatty acids have no  chirality; their mirror image is the same molecule. So if they were  injected with, say, the guts of mirror life, there would be no  wrong-handedness to get in the way.</p>
<p>And that’s where Church comes in. He’s 6′5″, with a gnarly beard and a  science fiction fan’s optimism. It’s his job to build the genome and  protein infrastructure for mirror life. But … could mirror cells  actually survive on Earth? “Everything I know from chemistry and physics  says that this should work,” he says. Then he gets a little silly:  “Hey! I know a great shortcut to get our mirror ribosome! I just need a  four-dimensional being to pick me up, rotate me in 4-D, and put me back  as my mirror self.”</p>
<p>Szostak still says he’d bet against their success. The cautious  scientist in him can’t see how the mirror cell, once full of chirally  flipped molecular machinery, will come to life. “Forget about all the  technical issues of making mirror ribosomes, mirror peptides, and mirror  DNA,” he says. “The complexity of reconstituting a normal cell, or even  a simplified cell with 1,000 components, is mind-boggling. You don’t  just mix these things up and get it to work.” Still, he agreed that if  Church got his part figured out, they could use his membranes to keep  everything in. Szostak hopes that even attempting to make mirror life  could lead to a better understanding of how ribosomes work and cells  evolved. He doesn’t mention the possibility that mirror life could earn  someone serious money.</p>
<p><strong>The week that</strong> Sasselov met with Szostak and Church to discuss mirror life, a catastrophe was under way across the <a href="http://www.criver.com/en-US/Pages/home.aspx">Charles River</a> at <a href="http://www.genzyme.com/">Genzyme</a>,  one of the largest biotech companies in the world. Two of its top  sellers—medicines for treating the rare genetic disorders Gaucher’s  disease and Fabry disease—are proteins. In people with these maladies,  fats accumulate in the blood, organs, and brain, causing symptoms from  burning pain to kidney failure—unless they get the drugs, produced by  genetically modified cells suspended in giant nutrient pools called  bioreactors. But that week, a virus that disrupts cell reproduction  infected one of the bioreactors. The entire plant had to be shut down.</p>
<p>It was a hard summer for Genzyme, as well as for the people who rely  on its medications. While the company decontaminated its bioreactors,  thousands of patients around the world rationed their drug supplies.  Genzyme’s stock price dropped 20 percent.</p>
<p>When Church talks about mirror life’s quirky advantages,  invulnerability to this kind of mishap is high on his list. “Viruses  can’t touch a mirror cell,” he says. No virus has evolved to infect it.  And even if a normal virus did figure out how to get past the membrane  of a mirror cell—which usually requires a mechanism that would be  thwarted by wrong-handed molecules—the mirror genome would be unreadable  to the attacker. Viruses work by hijacking their victims’ genomes,  taking over the cellular machinery for making proteins to build more of  themselves; a normal virus wouldn’t have any effect on a mirror cell’s  factory. This makes mirror life a potential workhorse for biotech.</p>
<p>As it happens, the cell that Sasselov ultimately wants to create—a chiral twin of <em>E. coli</em>—couldn’t  make proteins like Genzyme’s cells. It would make the chirally flipped  versions, which would almost certainly be useless.</p>
<p>But that’s not the sort of mirror cell Church has in mind. The  problem, he says, is that billions of years of evolutionary R&amp;D have  made today’s bacterial cells tough, adaptable, and very good at making  more of themselves—but inefficient at spitting out designed-to-order  molecules in a bioreactor. Church wants a “minimal mirror cell” to  produce specific proteins: mirror, normal, and even mixes of the two but  far more efficient than a bioreactor full of finicky, genetically  engineered cells.</p>
<p><a href="http://www.brainwaving.com/wp-content/uploads/2010/12/Mirrorlife.jpg"><img class="alignleft size-full wp-image-1480" title="Mirrorlife" src="http://www.brainwaving.com/wp-content/uploads/2010/12/Mirrorlife.jpg" alt="" width="546" height="445" /></a></p>
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<p>The problem for now is that Church’s entire lab is tuned to the wrong  chiral setting. Every step on the path to making a mirror cell is  blocked by the absence of the right protein tool. The molecule that  makes DNA, called DNA polymerase, isn’t the right shape to string  together wrong-handed nucleic acids. Want to translate those mirror  genes into enzymes? The protein machine that makes RNA copies of  DNA—it’s called RNA polymerase—can’t latch onto mirror DNA. And normal  ribosomes can’t read mirror RNA or string together mirror amino acids.</p>
<p>That’s why Church has been hacking the ribosome, the master tool that  makes all the rest. His plan is to make one that reads regular RNA  transcripts of genes but can string together wrong-handed amino acids to  form mirror proteins. “It would be a bridge between our world and the  mirror world,” Church says. With it, he’d be able to pick a known gene  from a library and build mirror protein tools. Chief among them will be a  full-on mirror ribosome—no easy task, since the ribosome is a mountain  of a molecule, protein and RNA, dating from a time before LUCA. But with  a set of mirror proteins, Church thinks he could build one.</p>
<p>None of this will be easy. Messing with the ribosomes inside a living  cell can kill it, so Church is going to make ribosomes self-assemble  and function in a test tube. And then he’ll have to find mutant versions  that will accept wrong-handed amino acids. Think of it as switching the  sockets on a wrench from standard to metric.</p>
<p>Church and his team have cracked the first step. Though they haven’t  published their results yet, last year his team got a synthetic ribosome  to self-assemble and produce luciferase, the protein that makes  fireflies glow. And he has a library of mutant ribosomes that have the  right kind of sockets—they’ll accept mirror amino acids.</p>
<p>This is where the money comes in. Some of the most valuable drugs are  actually tiny proteins that include wrong-handed amino acids—like the  immunosuppressant cyclosporine. To manufacture it, pharmaceutical  companies have to rely on an inefficient and expensive fungus. A hacked  ribosome modified to handle both normal and mirror amino acids could  crank out the stuff on an industrial scale. And why stop at what we  already know? Being able to produce unnatural proteins cheaply means you  could synthesize billions of them and then test them in parallel for  antitumor and antibiotic properties. Once you got a hit, Szostak says,  you could generate trillions of variations on that molecule, “figure out  which are the good ones, and evolve them.”</p>
<p>Church thinks even bigger. A manufacturing ribosome would be great,  but a fully domesticated mirror cell—able to synthesize more-complicated  stuff—would change everything. “All production will be biological,” he  says. In that science fiction future, vats of virus-proof mirror cells  could pump out biofuel, lay down nano-size organic circuitry, and even  extrude organic cement foundations for skyscrapers.</p>
<p><strong>Of course,</strong> mirror life could also kill us all.  Synthetic biologists like Church have been thinking about doomsday  scenarios for years—the idea that some synthetic super-pathogen will  jump a fence. “But that’s the beauty of mirror life,” Church says. “It  can’t infect us.” Just as viruses from our side of the mirror can’t  infect it, mirror pathogens can’t infect us.</p>
<p>They might be poisonous, though. “I am reluctant to say that the  mirror cells or their contents would be nontoxic,” says Jerry Kasting, a  researcher at the <a href="http://www.uc.edu/">University of Cincinnati</a> who studies the way chemicals interact with human physiology. “But nor  would I expect them to be highly toxic.” It took evolution millions of  years to come up with snake venom proteins that shut down mammal organs.  The same goes for microbes that produce toxins like anthrax and  botulinum. <a href="http://americanhistory.si.edu/kids/molecule/">Mirror molecules</a> aren’t tuned to our biochemistry. That’s why the 1960s controversy over  the antinausea drug thalidomide was such a surprise—the right-handed  version calmed morning sickness in pregnant women, but the left-handed  version caused birth defects. Usually, though, the mirror image of  biological molecules are weaker or have no effect. They can’t shake  hands with our proteins. And that would be one of the safety features of  mirror life. To a mirror cell, Earth’s environment is mostly the  equivalent of Olestra, the synthetic fat that human enzymes can’t break  down. There’s just not enough nutrition for them in the wild.</p>
<p>On the other hand, if mirror cells somehow evolved—or were  engineered—to consume normal fats, sugars, and proteins, we might have a  problem. If a mirror cell got the right set of isomerases to break down  these nutrients, that would be a mess. Mirror cells would slowly  convert edible matter into more of themselves. Anything that ate them  wouldn’t be able to digest the mirrored molecules—they’d pass right  through predators’ guts. And as the mirror cells excreted waste and  died, the accumulating material would be like a self-generating oil  spill with nothing to clean it up.</p>
<p>It gets worse: If mirror cells acquired the ability to  photosynthesize, we’d be screwed. “I suspect that all hell would break  loose,” says <a href="http://en.wikipedia.org/wiki/James_Kasting">Jim Kasting</a>,  a climate scientist at Penn State University and an expert on the  global carbon cycle. (He is also Jerry Kasting’s chiral twin brother;  Jim is right-handed, Jerry is left.) All it would take would be a  droplet of mirror cyanobacteria squirted into the ocean. Cyanobacteria  are at the base of the ocean’s food pyramid, converting sunlight and  carbon dioxide into more of themselves. After doing some rough  calculations on the effects of a mirror cyanobacteria invasion, Jim  Kasting isn’t sure which would kill us first—the global famine or the  ice age. “It would quickly consume all the available nutrients,” he  says. “This would leave fewer or perhaps no nutrients for normal  organisms.” That would wipe out the global ocean ecology and starve a  significant portion of the human population. As the CO<sub>2</sub> in the ocean was incorporated into inedible mirror cells, they would “draw down” CO<sub>2</sub> from the atmosphere, Kasting says. For a decade or two, you would have a  cure for global warming. But Kasting predicts that in about 300 years  the bugs would suck down half of Earth’s atmospheric CO<sub>2</sub>.  Photosynthesis of most land plants would fail. “All agricultural crops  other than corn and sugar cane would die,” he says. (They do  photosynthesis a little differently.) “People might be able to subsist  for a few hundred years, but things would be getting pretty grim much  more quickly than that.” After 600 years, we’d be in the midst of a  global ice age. It would be a total evolutionary reboot—both Kasting and  Church think mirror predators would evolve, but whatever life existed  on Earth by that point wouldn’t include us.</p>
<p>“I would be the first to say that we shouldn’t make a photosynthetic  mirror cell,” Church says. “But I’m reluctant to have a moratorium on  something that doesn’t exist yet.” He says he’d build safeguards into  his mirror cells so they’d perish without constant care. And the  advances in synthetic biology required to transform those first delicate  mirror cells into anything that could survive in the wild are even more  remote.</p>
<p><strong>Early Earth seems</strong> to have been covered in a soup of organic molecules with no <a href="http://home.clara.net/rod.beavon/chiralit.htm">chiral preference</a>.  One plausible theory for where they came from: space. In 1969, a  meteorite fell on Murchison, Australia. The 4.6 billion-year-old rock is  a sample of the solar system from before the birth of our planet. Not  only does it carry both right- and left-handed versions of normal amino  acids; it also contains dozens of exotic amino acids that life ended up  not using at all. This material was pummeling the surface of Earth right  through the Hadean era. But that doesn’t explain why LUCA chose our  side of the mirror.</p>
<p>It could be that the primordial soup wasn’t equally spiced with both  versions of the molecules. Stars sometimes emit polarized light that  selectively breaks apart one version or the other of a chiral molecule.  In fact, the Murchison meteorite contains a slight imbalance between the  right- and left-handed amino acids, with an excess of the kind that got  used by LUCA. (Scientists are convinced that it isn’t due to earthly  contamination.) So it’s possible that the sun destroyed the wrong-handed  amino acids, denying mirror life its construction materials before it  could get a toehold on this planet.</p>
<p>Or the game may be rigged. There might be something more fundamental  about our universe that prefers our side of the mirror. But if so—a  possibility that thrills Sasselov—the physics behind it is unknown. His  new cells will provide the test bed for that hypothesis. “We’ll use the  mirror cells as the basis of the assay,” he says. “We can use them as an  amplifier.” He’ll grow colonies of normal cells and mirror cells under  the same conditions. If the mirror cells aren’t exactly as healthy or  fertile as the normal ones, he’ll know something weird is going on. Even  the tiniest bias in physics will show up as a big difference after  thousands of generations.</p>
<p>Sasselov has another, even stranger experiment planned. If it works,  it will ruin Church’s hopes for virus-free biotechnology but might earn  all three researchers the Nobel Prize. “It’ll be a revolution in our  understanding of life and its place in the cosmos,” Sasselov says. The  short version: He’s going to try to find mirror life that’s already  living on Earth.</p>
<p>In the traditional story of the origin of life, the chances of  evolution producing a living cell are vanishingly small. LUCA was a  lottery winner. But it could just as well be that life is easy—something  that just <em>happens</em> in environments like those of early Earth.  In this version of the story, the primordial soup was a party. There  were plenty of resources, few rules, and all manner of bizarre cellular  characters. LUCA was there—and so was LUCA’s mirror twin. And maybe even  stranger versions of life, too.</p>
<p>We know how the party ended. LUCA went on to become the dominant  colonizer of the planet, evolving into billions of species great and  small, including a midsize naked ape that likes to read magazines. But  what if some of those other partygoers stuck around? Strange life-forms  might be living undetected because we’ve never thought to look for their  chemical traces. They might live in extreme places, at the bottom of  the ocean or inside the pores of rocks—a “shadow biosphere” that’s been  here all along, eking out a quiet living. Just as Sasselov worries that  astronomers have defined the signs of life too narrowly, maybe we don’t  know what to look for right here at home.</p>
<p>If mirror life-forms do exist, Sasselov knows one thing for sure.  “They must have their own viruses,” he says. “That’s just a fact of  life.” And that’s how he’ll trap the shadow biosphere. “We can use  mirror cells as a honeypot,” he says. Earthly mirror viruses might  mistake synthetic mirror cells for their usual prey, come out of hiding  to infect them, and then <em>snap!</em> He’d close the lid of the petri dish. Rather than going hunting for mirror life, Sasselov would coax it into the light.</p>
<p>Kepler has already spotted hundreds of Earth-like planets—Sasselov  estimates that there are 100 million habitable worlds in our galaxy.  Odds are we’ll never visit them. But if Sasselov is right, then the  “aliens” could be here already, and they might be older than LUCA. If  so, mirror life isn’t just here. It’s us.</p>
<p><em>John Bohannon</em> (<a href="mailto:gonzo@aaas.org">gonzo@aaas.org</a>) <em>wrote about a protein-folding game in issue 17.05</em></p>
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		<title>Why the world needs WikiLeaks</title>
		<link>http://www.brainwaving.com/2010/12/17/why-the-world-needs-wikileaks/</link>
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		<pubDate>Fri, 17 Dec 2010 12:19:57 +0000</pubDate>
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		<description><![CDATA[he controversial website WikiLeaks collects and posts highly classified documents and video. Founder Julian Assange, who&#8217;s reportedly being sought for questioning by US authorities, talks to TED&#8217;s Chris Anderson about how the site operates, what it has accomplished &#8212; and what drives him. The interview includes graphic footage of a recent US airstrike in Baghdad.]]></description>
			<content:encoded><![CDATA[<p>he controversial website WikiLeaks collects and posts highly classified  documents and video. Founder Julian Assange, who&#8217;s reportedly being  sought for questioning by US authorities, talks to TED&#8217;s Chris Anderson  about how the site operates, what it has accomplished &#8212; and what drives  him. The interview includes graphic footage of a recent US airstrike in  Baghdad.</p>
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		<title>A Police Chief with a Difference</title>
		<link>http://www.brainwaving.com/2010/12/16/a-police-chief-with-a-difference/</link>
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		<pubDate>Thu, 16 Dec 2010 11:53:45 +0000</pubDate>
		<dc:creator>Brainwaving Admin</dc:creator>
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		<description><![CDATA[Kiran Bedi has a surprising resume. Before becoming Director General of the Indian Police Service, she managed one of the country&#8217;s toughest prisons &#8212; and used a new focus on prevention and education to turn it into a center of learning and meditation. Before she retired in 2007, Kiran Bedi was one of India’s top [...]]]></description>
			<content:encoded><![CDATA[<p>Kiran Bedi has a surprising resume. Before becoming Director General of  the Indian Police Service, she managed one of the country&#8217;s toughest  prisons &#8212; and used a new focus on prevention and education to turn it  into a center of learning and meditation.</p>
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<p>Before she retired in 2007, Kiran Bedi was one of India’s top cops.  As the first and highest-ranking female officer in the national police  force, she earned a reputation for being tough yet innovative on the  job. Her efforts to prevent crime, reform prisons, end drug abuse, and  support women’s causes earned her a Roman Magsaysay Award, the Asian  equivalent of the Nobel Prize. Bedi also served as a police adviser to  the UN Secretary General.</p>
<p>In retirement, Bedi has become one of  the most trusted and admired community leaders in India. She advocates  for social change and civic responsibility through her books, columns,  and a popular reality-TV show. She reaches out to more than 10,000  people daily through her two NGOs, Navjyoti and India Vision Foundation,  which provide education, training, counseling and health care to the  urban and rural poor. Her latest initiative, Mission Safer India, aims  to ensure that police log and address citizen complaints. Her life is  the subject of the 2008 documentary <em>Yes, Madam Sir</em>, narrated by Helen Mirren.</p>
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		<title>Drugs: the highs and lows</title>
		<link>http://www.brainwaving.com/2010/12/14/drugs-the-highs-and-lows/</link>
		<comments>http://www.brainwaving.com/2010/12/14/drugs-the-highs-and-lows/#comments</comments>
		<pubDate>Tue, 14 Dec 2010 11:44:02 +0000</pubDate>
		<dc:creator>Cosmo</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[Altered States]]></category>
		<category><![CDATA[Amanda Feilding]]></category>
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		<guid isPermaLink="false">http://www.brainwaving.com/?p=1460</guid>
		<description><![CDATA[Natural or synthetic, legal or illegal, people have been taking drugs for thousands of years. High Society, a new exhibition at the Wellcome Collection, explores the culture of getting out of it By the end of planning her new exhibition, Caroline Fisher had come to an interesting conclusion. &#8220;It&#8217;s even harder to exhibit rats than [...]]]></description>
			<content:encoded><![CDATA[<h2>Natural or synthetic, legal or illegal, people have been taking drugs  for thousands of years. High Society, a new exhibition at the Wellcome  Collection, explores the culture of getting out of it</h2>
<p>By the end of planning her new exhibition, Caroline Fisher had come  to an interesting conclusion. &#8220;It&#8217;s even harder to exhibit rats than <a title="More from guardian.co.uk on Drugs" href="http://www.guardian.co.uk/society/drugs">drugs</a>,&#8221;  she says. The Home Office eventually granted her the necessary licences  to exhibit a bottle  of heroin, a ball of opium, some morphine, a  selection of magic mushrooms, a peyote cactus, some hallucinogenic snuff  and a variety of Victorian high-street pharmacy favourites including  cocaine mouth lozenges and tincture of Indian cannabis – &#8220;as many drugs  as we could get our hands on&#8221;. But Health and Safety weren&#8217;t having the  rats. &#8220;We wanted to recreate a 7m-long <a title="Rat Park" href="http://sciencethatmatters.com/archives/6">Rat Park</a>,&#8221;  Fisher sighs, referring to the classic 1970s Canadian experiment that  showed opiate addiction in rodents was determined not by the drugs they  took, but the living conditions they took them in.</p>
<p>By <a href="http://www.guardian.co.uk/profile/johnnydavis">Johnny Davis</a> for <a href="http://www.guardian.co.uk/" target="_blank">the Guardian</a></p>
<p>Fisher is the  co-curator of High Society: Mind-Altering Drugs in History and Culture  at the Wellcome Collection in London, and offers a history of narcotics  that feels fresh. After all, we hardly need another account of the  Romantic poets getting carried away with hashish, or more woolly  recollections from acid house revellers who outwitted the police on the  M25 while going to <a title="Sunrise" href="http://www.youtube.com/watch?v=GRkwlPK3mX8">Sunrise</a>.</p>
<p>&#8220;I  don&#8217;t think anything similar has been done before,&#8221; says Mike Jay, the  exhibition&#8217;s co-curator and author of an accompanying book. &#8220;There&#8217;s  always been two different discourses, the &#8216;drug culture underground&#8217; one  and a rather more straight-lens way of looking at it, from a medical or  political view. It&#8217;s the middle ground that feels interesting.&#8221;</p>
<p>High  Society strives to cover as much of this middle ground as possible. It  spans from pre-2000 BC chillum-style pipes fashioned from puma bones, to  mephedrone and other internet-distributed synthetic stimulants of the  21st century. Along the way it takes in <a title="kava" href="http://kavaroot.com/aboutkava_frames.htm">kava</a> drinking in the South Pacific, <a title="betel chewing" href="http://infopedia.nl.sg/articles/SIP_883_2004-12-17.html">betel chewing</a> in Papua New Guinea and cocaine snorting in Weimar Germany. Tea, coffee  and sugar also feature (albeit in supporting roles) and there&#8217;s plenty  on the rise and fall of tobacco.</p>
<p>As such the exhibition is able to  make its central premise: very few people live their lives without  resorting to some sort of mind-altering substance. Taking drugs, it  suggests, is &#8220;a universal impulse&#8221;. &#8220;Drug cultures are endlessly varied,  but drugs in general are more or less ubiquitous among our species,&#8221;  writes Jay. Later he quotes American anthropologist Donald Brown&#8217;s  celebrated work Human Universals, which lists &#8220;mood- or  consciousness-altering techniques and/or substances&#8221; as one of the  essential components of human culture, along with &#8220;music, conflict  resolution, language and play&#8221;. &#8220;The public perception is that drugs are  this terrible thing that appeared with hippies in the 60s; that they&#8217;re  a modern disease,&#8221; Jay says. &#8220;The historicality has been lost.&#8221;</p>
<p>The  curators are at pains to underline the mutability of culture and  society, and how a drug&#8217;s definition is determined by non-chemical  factors such as intent behind its use, its method of administration and  the social class of the user. (Nitrous oxide is a medicine when used by  doctors, a drug when used for pleasure.) Even so a pattern soon  establishes itself: a new mind-altering substance arrives accompanied by  extravagant medical claims and counter-claims, gets enthusiastically  taken up by sections of the public (usually the idle rich); then  addiction and side-effects make themselves apparent over time.</p>
<p>&#8220;It  was hard to designate drugs themselves as the problem when they were  also being promoted to the public at large as the solution,&#8221; writes Jay  of the nurses, doctors and military officers who were treating local  infections with morphine injections in the 1880s, ushering in the first  &#8220;morphinomaniacs&#8221; in the process. Elsewhere the 18th-century botanist  and pioneering drug cataloguer Carl Linnaeus frowned upon coffee – he  felt it sapped vitality and brought on early senility – but endorsed  tobacco as a means of fighting infection. In a tract published in  Leipzig in 1707, we see early adopters of tea being reprimanded for  &#8220;drinking themselves to death&#8221; in the mindless pursuit of fashion.  Around the same time the British literary intelligentsia waxed lyrical  on the benefits of rounding an evening off with a few pipes of opium,  something they believed helped digestion, fortified against fever and  improved performance in the bedroom. Only alcohol seems to have  maintained a constant reputation, viewed as the boorish vice of the  corrupt elite in Roman times, banned across much of the Islamic world  and the subject of US prohibition in the 1920s.</p>
<p>Still, High  Society remains morally neutral. There won&#8217;t be any disclaimers. &#8220;We&#8217;re  not doing, &#8216;Hey kids, drugs are good&#8217;, so ultimately we don&#8217;t need to  do, &#8216;Hey kids, drugs are bad,&#8217;&#8221; reasons Jay. &#8220;Since that&#8217;s basically the  entire popular discourse about drugs, it seems nice to get rid of both  of them and take the subject on its own merit.&#8221;</p>
<p>High Society has  commissioned some interactive artworks to help convey the quixotic  effects of drugs on mind and body in the sober medium of an exhibition  space. <a title="Joshua White" href="http://gothamist.com/2007/04/02/interview_joshu.php">Joshua White</a> was the resident artist at <a title="New York's Fillmore East" href="http://en.wikipedia.org/wiki/Fillmore_East">New York&#8217;s Fillmore East</a> theatre during the late 60s. Using bottles of coloured liquids,  hand-painted slides, lightbulbs on the end of sticks and clock faces, he  projected his psychedelic &#8220;liquid light shows&#8221; on to live performances  by Frank Zappa, Janis Joplin and Jefferson Airplane, among others. &#8220;Was  my work best experienced on drugs? I would say so, yes,&#8221; says White,  who&#8217;ll travel to the UK to install his new show at the Wellcome  Collection. &#8220;Everybody had a different relationship with drugs back  then, just as everybody in my parents&#8217; generation had a different  relationship with alcohol. Some people had a nice buzz; some people  threw up. We would hire speed freaks for our special projects – get them  to stay up all night gluing jewels on to a ball.&#8221;</p>
<p>There will also be a recreation of the &#8220;<a title="dreamachine" href="http://en.wikipedia.org/wiki/Dreamachine">dreamachine&#8221;</a>,  the light-emitting cylinder built by artist Brion Gysin and William  Burroughs&#8217;s &#8220;systems adviser&#8221; Ian Sommerville. &#8220;You look at it with your  eyes shut in a dark room, and it supposedly recreates the hallucinatory  experience,&#8221; explains Fisher.</p>
<p>Other contemporary artwork includes  the video piece Cannabis In the UK, of artist Mark Harris reading  Baudelaire&#8217;s Les Paradis Artificiels and Walter Benjamin&#8217;s Hashish in  Marseilles to cannabis plants (&#8220;I hope it won&#8217;t be taken too seriously,&#8221;  says Harris. &#8220;I just thought, &#8216;If you&#8217;re going to read to plants to  make them grow, what better than to read to cannabis plants something  about the effects of the drug?&#8217;&#8221;), and photographer Mark Leffingwell&#8217;s  &#8220;collective intoxication&#8221; picture depicting 10,000 people gathered at  the University of Colorado for a &#8220;smoke-in&#8221; to commemorate &#8220;420&#8243;, an  event observed across America every 20 April to promote the legalisation  of marijuana.</p>
<p>If none of those do the trick, there are plenty of accounts from the history of self-experimentation. There&#8217;s the study on <a title="nitrous oxide" href="http://en.wikipedia.org/wiki/Nitrous_oxide">nitrous oxide</a> performed by 18th-century chemist <a title="Humphry Davy" href="http://www.bbc.co.uk/history/historic_figures/davy_humphrey.shtml">Humphry Davy</a>,  who got fed up with testing the gas on rabbits, kittens and fish and  took heroic quantities himself, reaching the less than empirical  conclusion that &#8220;nothing exists but thoughts&#8221;. There&#8217;s the story of the  family who discovered the <a title="liberty cap mushroom" href="http://www.a1b2c3.com/drugs/pictures/musid1.htm">liberty cap mushroom</a> by accident: cooking some up for a morning broth they developed  vertigo, visions and the overwhelming sensation they were dying, only to  leave the house for help and forget why they had done so a few hundred  metres later. (When a doctor did eventually reach them, the situation  was scarcely improved by the family&#8217;s eight-year-old, whose symptoms  proved unique: bursting into raucous laughter every time his terrified  parents opened their mouths.) And there&#8217;s French psychiatrist <a title="Jacques-Joseph Moreau" href="http://en.wikipedia.org/wiki/Jacques-Joseph_Moreau">Jacques-Joseph Moreau</a>,  who suggested that the low prevalence of insanity in the Arab world was  down to a preference for cannabis over alcohol: testing his theory he  swallowed three grams before dinner and found himself preparing to fight  a duel with a bowl of candied fruit.</p>
<p>From more recent times there&#8217;s a photograph of &#8220;father of MDMA&#8221; and sometime US Drug Enforcement Agency employee <a title="Alexander Shulgin" href="http://www.mdma.net/alexander-shulgin/professor-x.html">Alexander Shulgin</a>.  Shulgin&#8217;s popularisation of ecstasy eventually gave rise to acid house,  the last significant drug-led subculture. High Society largely steers  clear of examining the hows and whys of such moments; in fact there&#8217;s  little on why we might be drawn towards illicit drugs in the first  place. &#8220;I just think it&#8217;s self-evident that people wouldn&#8217;t take drugs  if they didn&#8217;t enjoy them,&#8221; Jay shrugs.</p>
<p>The most recent UN figures  put the illegal drug trade at $320bn (£200bn) a year – the third  biggest international market on the planet, after arms and oil. &#8220;2011 is  the 50th anniversary of the <a title="United Nations Single Convention on Narcotic Drugs" href="http://www.incb.org/incb/convention_1961.html">United Nations Single Convention on Narcotic Drugs</a>,&#8221;  Jay says. &#8220;That&#8217;s the 50th anniversary of global prohibition; they&#8217;ve  been trying for 50 years to achieve that. What&#8217;s so ironic is that 1961  was precisely the time when the drug counterculture formed; the point  where policing started to fall apart with the surge in demand that was  coming. Today our culture has become even more experimental: we regard  it as a good thing to try something exotic and different, in a way that  it just wasn&#8217;t 50 years ago. So it&#8217;s very hard to say, &#8216;That&#8217;s the way  we are in culture. Oh – except for drugs, which have to be hived off.&#8217;&#8221;</p>
<p>Given  that more people take more drugs than at any other time in history, you  might wonder if they&#8217;ll ever be part of a counterculture again. At a  time when Keith Richards is a bestselling author off the back of his  national treasure status as a chemical dustbin, <a title="Governor Arnold Schwarzenegger has taken steps to decriminalise marijuana possession" href="http://stopthedrugwar.org/chronicle/2010/oct/01/california_governor_signs_mariju">Governor Arnold Schwarzenegger has taken steps to decriminalise marijuana possession</a> in California and <a title="Prince Harry is found inhaling " href="http://www.dailymail.co.uk/femail/article-1316683/Prince-Harry-inhaling-hippy-crack-sneaking-clubs-escapes-hes-settling-yet.html">Prince Harry is found inhaling &#8220;hippy crack&#8221;</a>,  it&#8217;s difficult to see how drugs could be more mainstream. &#8220;I wouldn&#8217;t  be surprised if in five years, marijuana wasn&#8217;t fully legalised all over  the US,&#8221; says Leffingwell. &#8220;Most people don&#8217;t see it as any more  harmful than having a beer.&#8221;</p>
<p>Others suggest that the seeds of a  new, drug-led counterculture are all around us. &#8220;I think smart drugs,  things that boost your IQ such as <a title="Modafinil" href="http://www.modafinil.com/">Modafinil</a>, could lend themselves to certain music,&#8221; says Jay. &#8220;Very techy electronica.&#8221;</p>
<p>To  return to High Society&#8217;s premise, then: the drugs we consume may change  – from over-the-counter laudanum in Victorian times, to  over-the-internet mephedrone today – but the human relationship with  them remains strangely constant. &#8220;Nothing&#8217;s changed,&#8221; says White. &#8220;The  form changes, the fickleness changes – but our cravings stay the same.&#8221;</p>
<p><em>High  Society: Mind-Altering Drugs in History and Culture is at the Wellcome  Collection,  183 Euston Road, London NW1 2BE from 11 Nov to 27 Feb.  wellcomecollection.org</em></p>
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		<title>Acoustic Archaeology Yielding Mind-Tripping Tricks</title>
		<link>http://www.brainwaving.com/2010/12/14/acoustic-archaeology-yielding-mind-tripping-tricks/</link>
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		<pubDate>Tue, 14 Dec 2010 11:18:40 +0000</pubDate>
		<dc:creator>David Luke</dc:creator>
				<category><![CDATA[Spirituality]]></category>
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		<guid isPermaLink="false">http://www.brainwaving.com/?p=1453</guid>
		<description><![CDATA[Recently uncovered sound effects include a clapping echo that sounds like a jungle bird. THE GIST Acoustic archaeology is an emerging field that melds acoustical analysis and old-fashioned bone-hunting. Ancient people created fun house-like temples that featured scary sound effects. Some of the sites were likely built by people who took sensory-altering drugs. Researchers are [...]]]></description>
			<content:encoded><![CDATA[<h2>Recently uncovered sound effects include a clapping echo that sounds like a jungle bird.</h2>
<p>THE GIST</p>
<ul>
<li>Acoustic archaeology is an emerging field that melds acoustical analysis and old-fashioned bone-hunting.</li>
<li>Ancient people created fun house-like temples that featured scary sound effects.</li>
<li>Some of the sites were likely built by people who took sensory-altering drugs.</li>
</ul>
<p>Researchers are uncovering the secrets of ancient civilizations who built fun house-like temples that may have scared the pants off worshipers with scary sound effects, light shows and perhaps drug-induced psychedelic trips.<br />
By <a href="http://news.discovery.com/contributors/eric-niiler/">Eric Niiler</a> for <a href="http://news.discovery.com/archaeology/" target="_blank">Discovery News</a></p>
<p>The emerging field of acoustic archaeology is a marriage of high-tech acoustic analysis and old-fashioned bone-hunting. The results of this scientific collaboration is a new understanding of cultures who used sound effects as entertainment, religion and a form of political control.</p>
<p>Miriam Kolar, a researcher at Stanford University&#8217;s Center for Computer Research and Acoustics, has been studying the 3,000 year-old Chavin culture in the high plains of Peru. Kolar and her colleagues have been mapping a maze of underground tunnels, drains and hallways in which echoes don&#8217;t sound like echoes.</p>
<p>&#8220;The structures could be physically disorienting and the acoustic environment is very different than the natural world,&#8221; Kolar said. Ancient drawings from the Chavin culture show a people who were fascinated with sensory experiences &#8212; ancient hippies if you will.</p>
<p>&#8220;The iconography shows people mixed with animal features in altered states of being,&#8221; said Kolar, who is presenting her recent work at a conference in Cancun, Mexico this week. &#8220;There is peyote and mucus trails out of the nose indicative of people using psychoactive plant substances. They were taking drugs and having a hallucinogenic experience.&#8221;</p>
<p>If that wasn&#8217;t enough, the mazes at Chavin de Huantar also include air ducts that use sunlight to produce distorted shadows of the maze&#8217;s human participants. And sound waves from giant marine shells found in the maze in 2001 may have produced a frequency that actually rattled the eyeballs of those San Pedro cactus-using ancients, Kolar said.</p>
<p>&#8220;We consider sound to be important,&#8221; said Kolar. &#8220;We&#8217;ve gathered a lot of data and we&#8217;re finally starting to publish it.&#8221;</p>
<p>The Chavin de Huantar site in Peru isn&#8217;t the only place where sound played an important role. The Mayan rulers at Chichen Itza in the Yucatan also figured out how to use sound for crowd control. David Lubman, an acoustic engineer who has spent the past 12 years studying the Mayan site, says a strange bird-like echo from the Kukulkan temple was actually constructed on purpose.</p>
<p>&#8220;It&#8217;s sort of spooky,&#8221; Lubman said from Irvine, Calif. &#8220;It&#8217;s not an ordinary echo.&#8221;</p>
<p>Lubman&#8217;s analysis compared the acoustic soundprint of the quetzal bird, which was revered by Mayans, to the sound of the echo at Chichen Itza. The two sounds matched.</p>
<p>Lublin said the secret is in the acoustic properties of the steep staircase on the temple&#8217;s front.</p>
<p>Other new research presented at this week&#8217;s Acoustical Society of America conference in Cancun shows that Mayan rulers figured out how to build a public address system in the site&#8217;s giant ball court. That allowed kings to address hundreds of warriors and subjects without screaming.</p>
<p>In England, British researchers are using modern tools of acoustics to figure out what drumming noises may have sounded like to ancient visitors to Stonehenge.</p>
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